Resource Pack Authors
CITs are most commonly added to the game via resource packs, here's how you do that.
// This guide will assume you have a basic understanding of creating resource packs.
CITs are stored in
.properties files. Poperties are a common file format where
each line stores a single property containing a key and a value that are separated by an equals sign.
Lines starting with
# will be considered comments and ignored.
# example_stick.properties # This is an example of a properties file for a cit type=item items=stick nbt.display.Name=Example Stick texture=example_stick.png
You can read more about the
.properties format here.
CIT Resewn will look for cits in the game's assets. For resource packs it will look in either:
Files and directories within the cit roots must follow standard resource pack formatting rules
such as snake_case names and no special characters.
cit.properties is reserved for Global Properties.
My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/example_stick.properties My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/example_stick.png My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/emerald/sword/emerald_sword.properties My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/emerald/sword/emerald_sword.json My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/emerald/sword/emerald_sword.png My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/obsidian_dust/obsidian_dust.properties My Cool Resourcepack.zip/assets/minecraft/citresewn/cit/obsidian_dust/obsidian_dust.png
CIT Resewn provides a lot of information in the logs, it is recommended that you have them open while working on a pack.